Welcome to my portfolio!

Hey! 

Below you can find some of the projects I have been a part of and some work I am proud of during my time at The Game Assembly. Thank you for reading!

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SPECIALIZATION

RECREATION OF PORTAL & SUPERLIMINAL FEATURES

I have tried replicating the the portals from Portal 2 and perspective scaling from Superliminal.

PROUD WORK

EDITOR

An editor I have written in preparation for Project 7 after realizing that it would help a lot during Project 6. It was written in a duration of 2 weeks and has then been iterated upon slowly when features were needed. Please note, this is not polished and a minimum viable product.

ANIMATION STATE MACHINE EDITOR

To complete the animation system within the engine, I have written an visual animation state machine editor to easily and quickly create fully features animation state machine that can be iterated upon and easily debugged with live visualizations.

2D REALTIME LIGHTING

I wanted to challenge myself early on and in Project 4 I wrote a 2D realtime lighting that is based on a tilemap.

REFLECTION SYSTEM

Having written the editor, I realized that we needed a very easy to use system to modify components from the editor, serialize and deserialize the components. To solve that I wrote a reflection system based on visitor pattern which turned out very powerful.

GAME PROJECTS

STAR FALL

Project 8

Written in: Dog Engine

Genre: Rogue-like

ERA

Project 7

Written in: Dog Engine

Genre: 3rd Person Shooter 

EGAR’S RAGE

Project 6

Written in: Dog Engine

Genre: 3D Topdown RPG

AKUMA

Project 4

Written in: TGA2D

Genre: 2D Platformer

SILENCE THE SUN

Project 3

Written in: TGA2D

Genre: 2D Shoot ’em up

GHOST CRUISER

Project 1

Written in: Unity

Genre: 3D Racer

RUNMIR

Project 2

Written in: Unity

Genre: 3D Mobile Puzzle

A BARK IN THE DARK

Project 5

Written in: TGA2D

Genre: 2D Adventure