
Welcome to my portfolio!
Hey!
Below you can find some of the projects I have been a part of and some work I am proud of during my time at The Game Assembly. Thank you for reading!
SPECIALIZATION
RECREATION OF PORTAL & SUPERLIMINAL FEATURES
I have tried replicating the the portals from Portal 2 and perspective scaling from Superliminal.
PROUD WORK
EDITOR
An editor I have written in preparation for Project 7 after realizing that it would help a lot during Project 6. It was written in a duration of 2 weeks and has then been iterated upon slowly when features were needed. Please note, this is not polished and a minimum viable product.
ANIMATION STATE MACHINE EDITOR
To complete the animation system within the engine, I have written an visual animation state machine editor to easily and quickly create fully features animation state machine that can be iterated upon and easily debugged with live visualizations.
2D REALTIME LIGHTING
I wanted to challenge myself early on and in Project 4 I wrote a 2D realtime lighting that is based on a tilemap.
REFLECTION SYSTEM

Having written the editor, I realized that we needed a very easy to use system to modify components from the editor, serialize and deserialize the components. To solve that I wrote a reflection system based on visitor pattern which turned out very powerful.