RUNMIR
MAIN RESPONSIBILITIES
WORLD GRID TOOL
The puzzle game was grid based therefore, I was tasked with creating the actual grid tool that the level designers use.
Features includes grid debug drawing, grid generation, modification to each grid item. Grid item highlighting when dragging and dropping pieces. Groups of grid items to enable/disable them through code.
ANIMALS & PATHFINDING
When player puts a piece on an animal occupied piece, animal runs to another position.
Animals finds path using the grid and avoids obstacles. Their speed animations are also animated to fit the movement speed from the animation using Animation Curves.
GAMEPLAY
I did one of the game pieces called “Switch” which enables a part of the world when it is interacted with.