RUNMIR

MAIN RESPONSIBILITIES

WORLD GRID TOOL

The puzzle game was grid based therefore, I was tasked with creating the actual grid tool that the level designers use. 

Features includes grid debug drawing, grid generation, modification to each grid item. Grid item highlighting when dragging and dropping pieces. Groups of grid items to enable/disable them through code.

ANIMALS & PATHFINDING

When player puts a piece on an animal occupied piece, animal runs to another position.

Animals finds path using the grid and avoids obstacles. Their speed animations are also animated to fit the movement speed from the animation using Animation Curves.

INTERACTIVE TUTORIAL

An interactive tutorial to make the user familiar with the controls

GAMEPLAY

I did one of the game pieces called “Switch” which enables a part of the world when it is interacted with.